feat: ensure entity and attributes are read in a single transaction
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@@ -6,8 +6,8 @@ const SELECT_ATTRIBUTE_BY_FK: &str = r#"
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WHERE entity_id = ?1;
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"#;
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pub fn run(connection: &Connection, entity: &mut Entity) {
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let mut select_attributes_statement = connection.prepare(SELECT_ATTRIBUTE_BY_FK).unwrap();
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pub fn run(transaction: &Transaction, entity: &mut Entity) {
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let mut select_attributes_statement = transaction.prepare(SELECT_ATTRIBUTE_BY_FK).unwrap();
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let attributes = select_attributes_statement
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.query_map([&entity.id], sqlite::map::row_to_attribute)
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.unwrap();
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@@ -8,14 +8,16 @@ const SELECT_ENTITY_BY_CLASS: &str = r#"
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pub fn run(path: &path::Path, entity_class: &str) -> Vec<Entity> {
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let mut entities = Vec::<Entity>::new();
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let connection = Connection::open(path).unwrap();
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let mut statement = connection.prepare(SELECT_ENTITY_BY_CLASS).unwrap();
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let mut connection = Connection::open(path).unwrap();
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let mut transaction = connection.transaction().unwrap();
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transaction.set_drop_behavior(DropBehavior::Commit);
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let mut statement = transaction.prepare(SELECT_ENTITY_BY_CLASS).unwrap();
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let result = statement
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.query_map([entity_class], sqlite::map::row_to_entity)
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.unwrap();
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for entity in result {
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let mut entity = entity.unwrap();
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sqlite::load::attributes(&connection, &mut entity);
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sqlite::load::attributes(&transaction, &mut entity);
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entity.state = EntityState::Loaded;
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entities.push(entity);
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}
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@@ -7,13 +7,15 @@ const SELECT_ENTITY_BY_ID: &str = r#"
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"#;
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pub fn run(path: &path::Path, entity_id: &str) -> Option<Entity> {
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let connection = Connection::open(path).unwrap();
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let result = connection
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let mut connection = Connection::open(path).unwrap();
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let mut transaction = connection.transaction().unwrap();
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transaction.set_drop_behavior(DropBehavior::Commit);
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let result = transaction
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.query_one(SELECT_ENTITY_BY_ID, [entity_id], sqlite::map::row_to_entity)
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.optional();
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let mut entity = result.unwrap();
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if let Some(ref mut entity) = entity {
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sqlite::load::attributes(&connection, entity);
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sqlite::load::attributes(&transaction, entity);
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entity.state = EntityState::Loaded;
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}
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entity
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